Description
6951 AT:
Discover a strange world filled with marvelous creatures, illusions, and cunningly distorted locations. In this unique adventure and this alternate reality, nothing must be misunderstood unless given kindly and respectfully.
You are a temporal agent of TIME, an organization at the service of humanity. Time travel is now a reality and you are one of the regulators. Due to recent events, TIME had to modify its operations in depth. It still uses receptacles, but time travel now exploits a technology that combines the very advanced science of the 22nd century with strange esoteric methods passed on by the mysterious Syanns.
In the T.I.M.E. Stories Revolution scenario A Midsummer Night Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept, and players will have to unravel the true from the fake in this adventure built like a great game of mirrors.
- 1 rulebook
- 1 token punchboard
- 26 Azrak crystals
- 107 Story cards
- 60 Common cards
- 60 Personal Cards
The T.I.M.E. Stories Revolution line (the Blue Cycle of Time Stories) is a series of standalone scenario board games where players delve into the adventures of a temporal agents trying to fix the time stream.
bron: Space Cowboys / Asmodee The Netherlands
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